Marketers became far too excited by the potential of delivering high-speed experiences, resulting in 5G being oversold to the general public and the enterprise market. XR products were even among the list of ambitious 5G-enabled use cases. But the mainstream adoption of XR requires the technology to facilitate both augmented and virtual reality, and to stitch the experiences together in real time. At its current stage of development, 5G network technology is simply too slow to accommodate the level of latency required.
Current 360° 4K video requires data rates of 10-50Mbps. Next-generation 360° 8K demands 50-200Mbps – far beyond what today’s 5G can deliver. If we then consider XR and full-immersive experiences, which require from 200Mbps to 5Gbps, it’s not long before 5G reaches a breaking point and fails to meet consumer expectations.
There’s already been a torrent of bad press around VR experiences, with much of the industry cooling on the technology’s market potential. For the next generation of wireless and video, it’s important that we learn from the past and define a ‘high-quality experience’. This means moving away from industry jargon and focusing on what matters to consumers, opting for a user-centric approach and delivering tangible benefits in terms of latency and reliability.
Value proposition
6G is an opportunity to offer new experiences and create more value for its services. Since its inception, the telecoms industry has positioned itself as a business offering connectivity as a service. Speed and high-quality visuals are at the core of this premise, but with every organisation offering customers broadly the same thing, the industry is in desperate need of fresh selling points. Broadband growth helps increase GDP, but telecoms organisations have spent more than $3.6 trillion on connectivity infrastructure since 2012, with only 1-2% annual revenue growth.
The connectivity-value ratio is stalling. According to Ofcom, in 2022, 90% of broadband-connected homes chose the ‘super-fast package’, but only 8% opted for the ‘ultra-fast’ package. Consumers expect high-speed connectivity, but they will only pay for what they need. Even today, telecoms organisations don’t request that consumers or enterprises pay a premium for 5G’s go-faster features. But growing evidence indicates that customers will pay more for better digital experiences – and this is where 6G comes in.
6G’s selling point will come from understanding how people will use and interact with their digital environments. This is likely to include more complex analytical insights, distributed control over more connected objects and an expanded range of digital-human interactions. Much of this will come from the enablement of more XR technologies like VR headsets and haptics, but it is manufacturers developing these products – with the customer experience in mind – that will drive success.
Feast for the senses
Many organisations that deal directly with consumers depend on sensory experiences to stand out from the competition. In streaming video, for example, many OTT content providers use the viewer’s perception of video quality as a metric to balance network resource demands with the visual quality discernible by the viewer based on the viewing device and environment. Apple’s recently announced Vision Pro is a leading example of an augmented reality device that might enable more seamless integration between physical, virtual and digital worlds, and unlock for consumers new ways to sense, engage with and experience the augmented world around them. Research led by InterDigital is at the crossroads of wireless and advanced media innovation, and underpins these new technologies with human-centred approaches to the connected experiences of the future.
In food production or pharmaceuticals, the nine-point hedonic scale is a common sensory evaluation method used to rank a person’s level of like or dislike when they touch, feel, taste or smell a product. This data is used to feed the manufacturing pipeline and produce something designed to elicit a positive human response.
Sensory data is becoming a more important part of the visual and audio industry. Since the term was coined in 2010, autonomous sensory meridian response (ASMR) has become a huge internet trend, where creators make video or audio content designed to elicit a relaxing or satisfying feeling.
Where other industries are capitalising on experience, sensory 6G has its place. The trick is establishing an answer to the question: what would this mean?
Are you experienced?
But what does a good 6G experience look like? While a ‘good experience’ can be subjective, like every other ‘G’, success will mostly be based on the reliability and speed of connections.
Exploring this challenge, researchers from Omdia and Carnegie Mellon University looked at how users interacted with XR experiences to outline where the drawbacks from XR came from, as well as where users experienced the most enjoyment. This resulted in a list of considerations that the industry must take into account, including cognitive safety, physical safety, privacy and authenticity to prevent against deepfakes.
This led to the development of a three-layered framework that should be implemented if 6G is to deliver high-quality experiences:
An infrastructure layer considering network and rendering capabilities for devices and software. 6G will need to meet expectations and bandwidth requirements in order to avoid lag and provide an appealing visual, audio and tactile experience for users.
A consumption layer that considers access to sensory experiences in terms of device and format. Ease of access makes for the best route of entry, with devices that aren’t too large or clunky.
A human layer considering mental, physical and perceptual factors, including neurological impacts, physical safety and perceptual degrees of immersion, whereby the environment is either realistic or visually stimulating to engage with.
Sensory environments offer an enormous opportunity for telecoms providers to create a real wow factor for their services. However, for a focus on experiential media to be taken seriously, it will need to embed itself into 6G standards, with an expanded definitional language for metrics that focuses on human quality of experience rather than quality of service.