All in this together
There’s a strong link between wellbeing and social attachment. As intrinsically community-orientated creatures, we rely on each other for support, and social isolation can lead to loneliness and poor mental health.
Accelerated by the pandemic, hybrid work and school are the new norm. Video calls have largely replaced the traditional face-to-face meetings, while emails and instant messages continue to prove efficient means of communication. However, video conferencing tools aren’t restricted to corporate and educational applications; they can also play a role in counselling and medicine. In several instances, a doctor-patient visit via video will suffice (this is sometimes referred to as telehealth), particularly if the appointment is a simple consultation. Similarly, counsellors and therapists can meet with their patients virtually and conduct sessions over video.
Just as remote work has its benefits, remote medicine does, too. For patients with limited mobility or means of transport, telehealth is especially useful. It also means that – depending on the capture area – patients have access to a wider net of medical professionals. Zoom, Skype, Google Meet, Ringcentral and Doxy.me are just some of many software platforms which help make telehealth possible.
Low-risk rehab
Virtual reality (VR) takes remote healthcare even further. In cases of exposure therapy, for example, a patient is (safely) exposed to the source of their fear or anxiety until they overcome it. By adding VR to the equation, the exposure is more realistic – thus hopefully more impactful – but just as safe.
VR headsets have also been used in a variety of rehab scenarios. Virtual Rehab – a company that specialises in exactly this – offers ‘psychological rehabilitation for vulnerable populations’, according to its website, including those with a mental or neurological disorder such as depression, autism or substance use. Scientists have published several studies on VR, highlighting its ability to mimic life-like situations, thus tricking the brain – almost like a placebo effect.
Therefore, it is an effective tool (Virtual Rehab’s overall solution boasts an 88% efficacy rate) in pain management, prevention of relapse, enhancement of social skills and rehabilitation of repeat offenders.
Prisoners can struggle to reacclimatise to society after serving their sentence, and there’s often a relatively high risk of reincarceration in both the US and UK. VR can help prevent this through presenting prisoners with fictionalised scenarios where they can ‘play’ the victim, face tough choices, learn from mistakes and pick up valuable life skills.
While a virtual rehab offers several potential benefits, there are associated drawbacks and barriers – including practical considerations such as internet access, cost of the tech and data privacy, as well as the lack of emotional support normally provided by a clinician. For this reason, it’s recommended that virtual rehab serves as a treatment supplement rather than a full replacement.
No-brainer
While VR headsets certainly have a place in healthcare, other types of headsets – including those developed by Cognito Therapeutics – are entering the medical field. Cognito’s headset provides a non-invasive treatment for individuals with Alzheimer’s disease.
Developed by Cognito founders Ed Boyden and Li-Huei Tsai, the headset ‘delivers proprietary visual and auditory stimulation designed to preserve brain structure and function’ to adults with Alzheimer’s. By evoking gamma wave activity in the brain, the headset slows the progression of Alzheimer’s without any serious side effects. Individuals can wear the fitted headset anywhere at any time, so long as they do so for one hour each day.
The Cognito headset is tailored to its wearer, based on that patient’s tolerance for light and sound intensity. Through a series of clinical research studies, Cognito found that, after wearing the headset for six months, patients demonstrated a 77% and 76% reduction in the decline of daily function and cognitive function respectively, as well as a 69% decrease in brain volume loss. In other words, most headset wearers fared notably better than non-wearers, experiencing a less- intense cognitive decline and prolonging their ability to stay both mentally and physically alert.
It’s increasingly apparent that AV headsets are a crucial tool in preserving wellbeing – aiding those with common mental and physical health conditions, as well as those with more serious impairments. Cognito is currently amid its second study, Hope, which investigates the headset’s efficacy in specific cases of mild-to-moderate Alzheimer’s. As scientists grow to better understand its inner workings, Cognito’s headset can potentially target and treat other cognitive conditions including Parkinson’s, epilepsy or amnesia.
Sit back, relax
Film is an obvious yet overlooked AV experience, as it tends to occupy a category of its own. Today, it is increasingly common to see relaxed screenings listed when browsing for cinema tickets. These are aimed at neurodiverse populations who may benefit from certain accessibility considerations like lower volume levels and dimmed lighting (instead of none), plus the freedom to speak and move around the theatre during the film.
The relaxed screenings provide neurodivergent individuals a chance to experience film as anyone else would, without the risk of overstimulation or chastisement from other audience members. While these screenings are often labelled as autism-friendly, they are also appropriate for other learning disabilities or neurological conditions like dementia or Tourette’s syndrome.
Besides relaxed screenings, descriptive subtitles and sign language translation can create a more inclusive experience for viewers. Unlike traditional subtitles, which translate dialogue, descriptive subtitles cover all audio elements from background music to other noises. These extra descriptions improve the viewing experience for deaf and hard-of-hearing audiences and promote AV accessibility.
AI-based subtitling is becoming more widely used by video producers, with platforms often supporting various languages, saving time and effort on translation. That said, larger productions may employ subtitle authors to provide quality assurance and make sure the captions are as descriptive as possible (think Stranger Things Season 4). But for videos streamed in real time, machine-based subtitling will have to do. There are dozens of these generators on the market – Veed, Media.io and Flixier among them – that continuously refine the captioning process as AI becomes more powerful and less error-prone.
An obvious improvement
By now, it’s hopefully clear: AV tech is well-placed to bolster wellbeing. In the corporate world as well as in hospitality, circadian lighting, natural imagery and immersive soundscapes can leave us feeling more relaxed and connected to both our bodies and our environments. Meanwhile, video conferencing tools promote togetherness, a key ingredient in wellbeing and overall life satisfaction.
In a more medical sense, AV tech – and specifically VR – is a useful tool in rehabilitation because it can help individuals with neurodevelopmental and mental health disorders such as autism, depression and addiction. For those with neurological diseases like Alzheimer’s, tailored headsets can ease symptoms and slow down cognitive degeneration. Finally, relaxed screenings and automated subtitles can support neurodivergent audiences, creating more equal entertainment experiences for all.
As AV tech continues to evolve, its ability to enhance wellbeing will surely do the same, improving our lives in ways we have yet to imagine.
This feature was first published in the Autumn 2024 issue of LIVE.